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Learning Digital Skils for Elderly People by using Touch Screen Technology and Learning Games: A Case Study

机译:使用触摸屏技术和学习游戏学习老年人的数字技能:案例研究

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The problem of learning digital skills among elderly addressed in this paper is focused on an approach focused to overcome the barriers in adoption of touch screen digital technology faced by older adults, by using the game based learning approach. The paper provides an overview of some early results and findings from an exploratory study based on use of an alternative learning approach with games enabled to facilitate the digital literacy and digital skills adoption by elderly people. The learning was carried out with designed games offered on big tablets with touch screen technology. The study results presented in the paper were collected within the project GIRDA - Gameplay foR Inspiring Digital Adoption from the European ERASMUS+ program. The paper describes the research setting, the experiments and the results that are accompanied by discussion and conclusion.
机译:本文中的老年人学习数字技能的问题专注于一家专注于克服老年人采用触摸屏数字技术的障碍的方法,通过使用基于游戏的学习方法。本文概述了一些早期结果,从使用替代学习方法的探索性研究的研究结果概述,并通过使能够促进了老年人的数字识字和数字技能通过。该学习是在具有触摸屏技术的大片上提供的设计游戏。本文提出的研究结果是在项目Girda中收集的 - 从欧洲Erasmus +计划鼓励数字采用的游戏玩法。本文介绍了研究环境,实验和伴随讨论和结论的结果。

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