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HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts

机译:HAPTWIST:使用低成本曲线艺术品创建虚拟现实中的交互式触觉代理

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摘要

In this paper, we present a series of studies on using Rubik's Twist, a type of low-cost twistable artefact, to create haptic proxies for various hand-graspable VR objects. Our pilot studies validated the feasibility and effectiveness of Rubik's-Twist-based haptic proxies. The pilot results also revealed user challenges in the physical shape creation, motivating the development of the HapTwist toolkit. The toolkit consists of the shape-generation algorithm, the software interface for shape-construction guidance and interaction authoring, and the hardware modules for constructing interactive haptic proxies. The user studies showed that HapTwist was easy to learn and use, and it significantly improved user performance in creating interactive haptic proxies with Rubik's Twist. Furthermore, HapTwist-generated haptic proxies achieved similar VR experience as the real objects.
机译:在本文中,我们提出了一系列关于使用Rubik的扭曲,一种低成本曲面的扭曲艺术品的研究,以为各种可抓握的VR对象创造触觉代理。 我们的试验研究验证了Rubik's-Twist的触觉代理的可行性和有效性。 导频结果还揭示了在物理形状创作中的用户挑战,激励了HapTwist工具包的开发。 Toolkit由形状生成算法,形状构建指导和交互创作的软件接口,以及用于构建交互式触觉代理的硬件模块。 用户研究表明,HAPTWIST很容易学习和使用,并且显着提高了使用Rubik的扭曲创建互动触觉代理的用户性能。 此外,HAPTWIST生成的触觉代理获得了与真实物体相似的VR体验。

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