首页> 外文期刊>International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences >LOW-COST DEVELOPMENT OF AN INTERACTIVE, IMMERSIVE VIRTUAL REALITY EXPERIENCE OF THE HISTORIC CITY MODEL STADE 1620
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LOW-COST DEVELOPMENT OF AN INTERACTIVE, IMMERSIVE VIRTUAL REALITY EXPERIENCE OF THE HISTORIC CITY MODEL STADE 1620

机译:低成本发展历史城市模型Stade 1620的互动,沉浸式虚拟现实体验

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摘要

As virtual reality and 3D documentation and modelling technologies become increasingly powerful and affordable tools for architecture, planning, and cultural heritage preservation and communication, it has become increasingly important to develop low-cost methodologies for the creation of 3D immersive virtual environments and interactive experiences. Doing so makes this technology more viable for institutions such as museums and other cultural institutions, who often work within strict budgets. In this paper, we describe a workflow used to build an interactive, immersive virtual reality experience around a virtual city model of the town of Stade (Germany) in the year 1620. This virtual city model is based on a physical 3D model of the town, exhibited in the Stade town hall. The workflow begins with the digitization of this model using digital photogrammetry, followed by the subsequent low- and high-polygon modelling of the individual architectural assets in Autodesk Maya, texture mapping in Substance Painter and finally visualisation within Unreal Engine 4. The results of this workflow are a detailed 3D historical environment with a high degree of realism and in which interactivity can easily be added. In addition, the workflow takes a highly iterative approach that allows the performance of the virtual environments in the game engine to be monitored at each stage of the process, and that allows adjustments to be made quickly. To increase the potential of the virtual environment as a tool for education and communication, interactive elements and simple game mechanics are currently being integrated.
机译:作为虚拟现实和3D文档和建模技术,为架构,规划和文化遗产保存和沟通变得越来越强大,价格实惠的工具,为创建3D沉浸式虚拟环境和互动体验,开发低成本方法越来越重要。这样做使这项技术对博物馆和其他文化机构等机构来说更加可行,他们经常在严格的预算范围内工作。在本文中,我们描述了一个工作流程,用于在1620年围绕Stade(德国)的虚拟城市模型周围建立一个互动的沉浸式虚拟现实体验。这个虚拟城市模型基于该镇的物理3D模型,在斯德市政厅展出。使用数码摄影测量开始该模型的数字化,然后是随后的Autodesk Maya中的单个架构资产的后续低多边形建模,物质画家的纹理映射,最终在虚幻引擎内的可视化4。这个结果工作流程是一个详细的3D历史环境,具有高度的现实主义,并且可以轻松添加交互性。此外,工作流程采用高度迭代的方法,该方法允许在过程的每个阶段监视游戏引擎中的虚拟环境,并且允许快速进行调整。为了增加虚拟环境的潜力作为教育和通信的工具,目前正在集成互动元素和简单的游戏机制。

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