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Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators

机译:朋友,协作者,学生,经理:如何设计AI驱动的游戏级编辑器会影响创作者

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Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learning algorithms might best collaborate with people to support creative expression. To investigate how practicing designers perceive the role of AI in the creative process, we developed a game level design tool for Super Mario Bros.-style games with a built-in AI level designer. In this paper we discuss our design of the Morai Maker intelligent tool through two mixed-methods studies with a total of over one-hundred participants. Our findings are as follows: (1) level designers vary in their desired interactions with, and role of, the AI, (2) the AI prompted the level designers to alter their design practices, and (3) the level designers perceived the AI as having potential value in their design practice, varying based on their desired role for the AI.
机译:机器学习进步得到了能够创建艺术,音乐,故事,游戏等算法的增加。 但是,尚未理解机器学习算法如何与人们最佳地合作以支持创造性表达。 为了调查练习设计师如何在创作过程中察觉AI的作用,我们开发了一个游戏一级设计工具,适用于Super MarioBros.型的游戏级设计工具,具有内置AI级设计师。 在本文中,我们通过两种混合方法研究,讨论了摩子制造商智能工具的设计,共有一百名参与者。 我们的研究结果如下:(1)级别设计师因其期望的与之交互而异,AI,(2)AI促使级别设计师改变其设计实践,(3)级别设计师感知AI的互动 在其设计实践中具有潜在价值,基于其AI所需的作用而变化。

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