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Let me catch this! Experiencing Interactive 3D Cinema through Collecting Content with a Mobile Phone

机译:让我抓住这个!通过使用手机收集内容体验交互式3D电影

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The entertainment industry is going through a transformation, and technology development is affecting how we can enjoy and interact with the entertainment media content in new ways. In our work, we explore how to enable interaction with content in the context of 3D cinemas by means of a mobile phone. Hence, viewers can use their personal devices to retrieve, for example, information on the artist of the soundtrack currently playing or a discount coupon on the watch the main actor is wearing. We are particularly interested in the user experience of the interactive 3D cinema concept, and how different interactive elements and interaction techniques are perceived. We report on the development of a prototype application utilizing smart phones and on an evaluation in a cinema context with 20 participants. Results emphasize that designing for interactive cinema experiences should drive for holistic and positive user experiences. Interactive content should be tied together with the actual video content, but integrated into contexts where it does not conflict with the immersive experience with the movie.
机译:娱乐业正在经历转型,技术开发正在影响我们如何以新的方式享受和互动媒体内容的方式。在我们的工作中,我们通过手机探索如何在3D电影中的上下文中启用与内容的交互。因此,观众可以使用他们的个人设备来检索,例如,关于当前播放的原声带的艺术家或手表上的折扣优惠券的信息是佩戴的。我们对互动3D电影概念的用户体验特别感兴趣,以及如何感知不同的交互元素和交互技术。我们报告了利用智能手机和20名参与者在电影上下文中的评估的原型应用程序的开发。结果强调互动电影体验的设计应该为整体和积极的用户体验推动。交互式内容应与实际视频内容一起捆绑在一起,但综合到与电影的沉浸体验不冲突的上下文中。

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