首页> 外文会议>IEEE Virtual Reality Conference >A carom billiard to understand special relativity
【24h】

A carom billiard to understand special relativity

机译:卡罗马台球理解特殊的相对论

获取原文

摘要

Relativity, as introduced by Einstein, is regarded as one of the most important revolutions in the history of physics. Nevertheless, the observation of direct outcomes of this theory on mundane objects is impossible because they can only be witnessed when travelling at relative speeds approaching the velocity of light c. These effects are so counterintuitive and contradicting with our daily understanding of space and time that physics students find it hard to learn relativity beyond mathematical equations and to understand the deep implications of the theory. Advances in Computer Graphics and Interaction Technology now make it possible to actually experiment the effects of relativity in a 3D immersive environment. We propose a Virtual Reality framework to study and learn relativity as well as to develop some intuition of the relativistic effects and the quadri-dimensional reality of space-time. More precisely, an innovative rendering engine and a non-Newtonian physics engine are combined to compute relativistic effects. Experiments are proposed within a game-oriented carom billiard environment. Our work improves over previous efforts in the ability i) to render in real-time multiple relativistic objects, each moving with a different velocity vector ii) to enable interactions between objects and iii) to enable the user to interact with the objects and modify the scene dynamically. The originality of our 4D rendering engine lies in its capacity to efficiently store and retrieve non-simultaneous past space-time events that are visible by an observer at a specific location and at a given instant of his proper time.
机译:由爱因斯坦引入的相对论被认为是物理史上最重要的革命之一。尽管如此,不可能观察这种理论的这种理论的直接结果,因为它们只能以接近光速度的相对速度行驶时它们只能见证。这些效果如此违反直觉,并与我们对空间和时间的日常理解相矛盾,因为物理学生发现很难学习超出数学方程的相对性,并了解理论的深刻影响。计算机图形学和交互技术的进步现在可以实际上实际试验相对论在3D沉浸环境中的影响。我们提出了一种虚拟现实框架来学习和学习相对论,并制定一些激活论的效果和时空的四维现实。更精确地,组合创新的渲染引擎和非牛顿物理引擎以计算相对论效果。在面向游戏的CaroM台球环境中提出了实验。我们的工作提高了以前的能力I)以实时多个相对论物体呈现,每个对象呈现不同的速度向量II)以启用对象和III之间的交互,以使用户能够与对象交互并修改动态场景。我们的4D渲染引擎的原创性能够有效地存储和检索特定位置处的观察者可见的非同时存储和检索的非同时的空时事件。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号