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A carom billiard to understand special relativity

机译:撞球台球,了解狭义相对论

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Relativity, as introduced by Einstein, is regarded as one of the most important revolutions in the history of physics. Nevertheless, the observation of direct outcomes of this theory on mundane objects is impossible because they can only be witnessed when travelling at relative speeds approaching the velocity of light c. These effects are so counterintuitive and contradicting with our daily understanding of space and time that physics students find it hard to learn relativity beyond mathematical equations and to understand the deep implications of the theory. Advances in Computer Graphics and Interaction Technology now make it possible to actually experiment the effects of relativity in a 3D immersive environment. We propose a Virtual Reality framework to study and learn relativity as well as to develop some intuition of the relativistic effects and the quadri-dimensional reality of space-time. More precisely, an innovative rendering engine and a non-Newtonian physics engine are combined to compute relativistic effects. Experiments are proposed within a game-oriented carom billiard environment. Our work improves over previous efforts in the ability i) to render in real-time multiple relativistic objects, each moving with a different velocity vector ii) to enable interactions between objects and iii) to enable the user to interact with the objects and modify the scene dynamically. The originality of our 4D rendering engine lies in its capacity to efficiently store and retrieve non-simultaneous past space-time events that are visible by an observer at a specific location and at a given instant of his proper time.
机译:爱因斯坦提出的相对论被认为是物理学史上最重要的革命之一。然而,不可能在平凡的物体上观察到该理论的直接结果,因为只有在以接近光速c的相对速度行进时才能看到它们。这些影响是如此违反直觉的,并且与我们对空间和时间的日常理解相矛盾,以至于物理学生发现很难学习超越数学方程式的相对论并难以理解该理论的深层含义。现在,计算机图形学和交互技术的进步使得在3D沉浸式环境中实际实验相对论的影响成为可能。我们提出了一个虚拟现实框架来研究和学习相对论,并发展相对主义效应和时空的二维现实的一些直觉。更准确地说,将创新的渲染引擎和非牛顿物理引擎结合起来以计算相对论效果。在面向游戏的卡隆台球环境中提出了实验。我们的工作比以前的工作有所改进,包括以下方面的能力:i)实时渲染多个相对论对象,每个对象以不同的速度矢量运动; ii)启用对象之间的交互; iii)允许用户与对象交互并修改对象。动态场景。我们的4D渲染引擎的独创性在于它能够有效地存储和检索非同步的过去时空事件,这些事件可由观察者在特定位置和适当时间的给定时刻看到。

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