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Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?

机译:认知康复的虚拟现实:从电脑的新使用来更好地了解脑黑匣子?

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Virtual reality based technologies are one of the emerging tools that appear to have great potential for use in cognitive rehabilitation but it still is unclear how brain capacities are involved and what is the best approach to such training. At first, virtual reality was mainly used in single user virtual environments, but social interaction should also be addressed using collaborative virtual environments (CVE). In a CVE, multiple users can interact and collaborate with each other, solve complex tasks and learn with each other. Regarding to impact of behavioral disturbances in family stress and social re-entry, such tools need to have a wider use in future years. Quantitative aspects are encouraging as some improvement have been shown after few training sessions. Home retraining or telerehabilitation based on VR may bridge the gap between lack of specialized resources and growing number of patients. Qualitative design of VR tools is more questionable. Choice of errorless or errorfull designs may depend on the severity of disturbances. Most VR tools emphasize the explicit component of tasks, even procedural aspects are a main strength of VR retraining programs. VR and augmented reality tools give various stimuli and indicators but their best modalities stay unclear, as most data are coming from learning studies in normal subjects more than rehabilitation studies in brain injured patients. Specific research studies to explore impact of sensorial transmodal effects and emotional involvement in VR tasks are requested. Rehabilitation protocols utilizing virtual environments are moving from single applications to cognitive impairment (i.e. alert, memory, neglect, language, executive functions) to comprehensive rehabilitation programs with the aim of efficient improvement in autonomy and transfer of benefits in real life conditions. A core issue that presents challenges to rehabilitation is decreased ability of persons with brain injury to transfer learning from one situation or context to another. The multicontext approach to cognitive rehabilitation proposes treatment methods for teaching use of strategies across a wide range of meaningful activities to promote generalization and enhance functional performance. VR offers a very promising and exciting support for cognitive rehabilitation but we have to move from mimicking "in room" or desk rehabilitation practice to specific VR programs to maximize benefits and to get optimal improvement in cognitive and behavioral autonomy of patients.
机译:基于虚拟现实的技术是一种新兴的工具之一,似乎具有巨大的认知康复潜力,但仍然尚不清楚涉及大脑能力以及这种培训的最佳方法。首先,虚拟现实主要用于单用户虚拟环境,但也应使用协作虚拟环境(CVE)来解决社交交互。在CVE中,多个用户可以相互交互和协作,解决复杂任务并彼此学习。关于行为紊乱对家庭压力和社会重新进入的影响,这些工具需要在未来几年更广泛使用。数量方面是令人鼓舞的,因为在几次培训课程之后已经出现了一些改进。基于VR的家庭再培训或视线可以弥合缺乏专业资源和越来越多的患者之间的差距。 VR工具的定性设计更为值得怀疑。无误或错误设计的选择可能取决于干扰的严重程度。大多数VR工具强调了任务的明确组件,即使是程序方面也是VR再培训计划的主要优势。 VR和增强现实工具提供各种刺激和指标,但他们最好的方式持续不清楚,因为大多数数据都来自正常科目的学习研究超过脑部受伤患者的康复研究。要求探索情感传播效应和情感参与在VR任务中影响的具体研究。利用虚拟环境的康复协议正在从单一应用程序转变为认知障碍(即警报,记忆,忽视,语言,行政职能),以旨在有效地改善自主权和现实生活条件中的益处转移。为脑损伤的人从一种情况或背景转移到另一个情况的脑损伤的能力减少了对康复的挑战的核心问题。认知康复的多附带文本方法提出了在各种有意义的活动中教学使用策略的治疗方法,以促进泛化和提高功能性能。 VR为认知康复提供了非常有前途和令人兴奋的支持,但我们必须从模仿“房间”或书桌康复实践中,以使特定的VR计划最大化,并获得患者的认知和行为自治的最佳改善。

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