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Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?

机译:用于认知康复的虚拟现实:从新使用的计算机到对大脑黑匣子的更好了解?

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Virtual reality (VR)-based technologies are one of the emerging tools that appear to have great potential for use in cognitive rehabilitation. However, it still is unclear how brain capacities are involved and what is the best approach to such training. Quantitative aspects are encouraging because some improvements have been shown after few training sessions. By contrast, qualitative design of VR tools is more questionable. Choice of errorless or error-full designs may depend on the severity of disturbances. Most VR tools emphasize the explicit component of tasks; even procedural aspects comprise the main strength of VR retraining programs. VR and augmented reality tools give various stimuli and indicators, but their best modalities stay unclear, given that most data are coming from learning studies in normal subjects more than rehabilitation studies in brain-injured patients. Specific studies to explore the impact of sensorial transmodal effects and emotional involvement in VR tasks are required. Rehabilitation protocols utilizing virtual environments are moving from single applications to cognitive impairment (i.e., alertness, memory, neglect, language, executive functions) to comprehensive rehabilitation programs, with the aim of achieving efficient improvement in autonomy and transfer of benefits in real life conditions. A core issue that presents challenges to rehabilitation is decreased ability of persons with brain injury to transfer learning from one situation or context to another. The multi-context approach to cognitive rehabilitation proposes treatment methods for teaching the use of strategies across a wide range of meaningful activities, which can promote generalization and enhance functional performance.
机译:基于虚拟现实(VR)的技术是新兴的工具之一,似乎在认知康复中具有巨大的潜力。但是,目前尚不清楚如何涉及大脑能力以及进行这种训练的最佳方法是什么。定量方面令人鼓舞,因为经过几次培训后就显示出一些改进。相比之下,VR工具的定性设计更令人质疑。选择无错误或全错误的设计可能取决于干扰的严重性。大多数VR工具都强调任务的显式组成部分。甚至程序方面也构成了VR再培训计划的主要优势。 VR和增强现实工具提供了各种刺激和指标,但是它们的最佳方式仍不清楚,因为大多数数据来自正常受试者的学习研究,而不是脑损伤患者的康复研究。需要进行具体的研究来探索感官多式联运效应和情绪参与VR任务的影响。利用虚拟环境的康复协议正从单一应用程序转变为认知障碍(即机敏,记忆,疏忽,语言,执行功能),再到全面的康复程序,目的是在现实生活中有效地改善自主权并转移利益。对康复提出挑战的核心问题是脑损伤患者将学习能力从一种情况或背景转移到另一种情况的能力下降。认知康复的多上下文方法提出了一种治疗方法,用于在广泛的有意义的活动中教授策略的使用,这可以促进泛化并增强功能表现。

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