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ON THE PSYCHOLOGY AND MODELLING OF SELF-CONTROL

机译:关于自我控制的心理与建模

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Self-control can be defined as choosing a large delayed reward over a small immediate reward, while precommitment is the making of a choice with the specific aim of denying oneself future choices [10]. The self can be viewed as a goal directed hierarchical system, where goals are internally specified according to value systems that are developed through experience [14]. Given a situation, the presence of more than one established value system can give rise to interpersonal conflicts. Such conflicts can refer to self-control problems where people might attempt to overcome them by applying precommitment [1, 11]. A computational model of interpersonal conflict is proposed where we implement two spiking neural networks as two players, learning simultaneously but independently, competing in the Iterated Prisoner's Dilemma (IPD) game. Learning links behaviour to the synaptic level by reinforcing stochastic synaptic transmission [15]. An interpretation of the IPD is that it demonstrates interpersonal conflict [5]. It is possible, Kavka suggests, that such inner conflicts are resolved as if they were a result of strategic interaction among rational subagents [5]. The structure of the sub-agents' value systems is investigated with respect to the cooperative outcome of the game, which corresponds to the self controlled behaviour. The results seem to suggest that the degree of cooperation in the IPD depends on the structure of the payoff matrix. The relationship between precommitment behaviour and the value systems is also investigated and compared to our previous work [3]. In fact, with a technique resembling the precommitment effect, whereby the payoffs for the dilemma cases in the IPD payoff matrix are differentially biased (increased or decreased) [3], cooperation seems to be enhanced as the differential bias is increased.
机译:自我控制可以被定义为在小的立即奖励中选择大延迟奖励,而预防则制定具有否定自己未来选择的具体目标[10]的选择。自我可以被视为目标定向分层系统,根据通过经验[14]开发的值系统在内部指定目标。鉴于一个情况,超过一个成立的价值系统的存在可能会产生人际关系的冲突。这种冲突可以指通过应用预防[1,11],人们可能会试图克服它们的自我控制问题。提出了一种人际关系冲突的计算模型,我们实施了两个尖峰神经网络作为两个球员,同时学习但独立地学习,竞争迭代囚犯的困境(IPD)游戏。通过加强随机突触传输来学习对突触水平的链接行为[15]。对IPD的解释是它表现出人际关系冲突[5]。 Kavka是可能的,这种内心冲突得到了解决,好像是理性子造群体之间的战略互动的结果[5]。对游戏的合作结果调查了子药剂价值系统的结构,其对应于自控行为。结果似乎表明IPD中的合作程度取决于支付矩阵的结构。还研究了预防行为与价值系统之间的关系,并与我们之前的工作进行了调查[3]。事实上,通过一种类似于预防效应的技术,所以IPD支付矩阵中的困境案件的回报差异偏见(增加或减少)[3],似乎差异偏差增加时似乎得到了增强。

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