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Connecting the Real-World and the Virtual World through Dynamic Environment Rendering

机译:通过动态环境渲染连接真实世界和虚拟世界

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Immersive Virtual Reality (VR) systems such as the Oculus Rift or HTC Vive provide a sense of "presence" that is not available in traditional voice or video based communication methods. Without the sense of "presence" in the environment, a designer's interpretation of the environment or design in question may be ill informed or skewed, based on the communication medium. The authors of this paper present a method to dynamically recreate a real-world environment in a virtual environment and provide an interface for physically-present individuals and geographically dispersed team members to collaborate. The method allows multiple remote users to naturally and immersively view a realistic representation of a dynamic real-world location in real time. This process incorporates consumer RGB-D sensors and VR systems into a distributed, multi-user virtual environment that has the ability to render large visual data in real-time. A case study using commodity RGB-D sensors, computing hardware, and standard TCP internet connections is presented to demonstrate the viability of the proposed method.
机译:沉浸式虚拟现实(VR)诸如Oculus Rift或HTC Vive的系统提供了一种在传统语音或基于视频的通信方法中不可用的“存在”的感觉。没有环境中的“存在”感,设计师对有问题的环境或设计的解释可能会根据通信媒体而被通知或歪曲。本文的作者介绍了一种动态重建虚拟环境中真实环境的方法,并为物理存在的个人和地理分散的团队成员提供一个界面来协作。该方法允许多个远程用户自然地和沉浸地查看现实的现实世界位置的现实表示。此过程将消费者RGB-D传感器和VR系统包含到分布式的多用户虚拟环境中,该虚拟环境具有实时呈现大的视觉数据。提出了使用商品RGB-D传感器,计算硬件和标准TCP Internet连接的案例研究以证明所提出的方法的可行性。

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