【24h】

Connecting the Real-World and the Virtual World through Dynamic Environment Rendering

机译:通过动态环境渲染连接现实世界和虚拟世界

获取原文

摘要

Immersive Virtual Reality (VR) systems such as the Oculus Rift or HTC Vive provide a sense of "presence" that is not available in traditional voice or video based communication methods. Without the sense of "presence " in the environment, a designer's interpretation of the environment or design in question may be ill informed or skewed, based on the communication medium. The authors of this paper present a method to dynamically recreate a real-world environment in a virtual environment and provide an interface for physically-present individuals and geographically dispersed team members to collaborate. The method allows multiple remote users to naturally and immersively view a realistic representation of a dynamic real-world location in real time. This process incorporates consumer RGB-D sensors and VR systems into a distributed, multi-user virtual environment that has the ability to render large visual data in real-time. A case study using commodity RGB-D sensors, computing hardware, and standard TCP internet connections is presented to demonstrate the viability of the proposed method.
机译:诸如Oculus Rift或HTC Vive之类的沉浸式虚拟现实(VR)系统提供了一种“存在”的感觉,而这种感觉在传统的基于语音或视频的通信方法中是不可用的。如果没有在环境中的“存在”感,则基于通信介质,设计师对有关环境或设计的解释可能会被告知或歪曲。本文的作者提出了一种在虚拟环境中动态地重新创建真实世界环境的方法,并提供了一个接口,供物理上存在的个人和地理位置分散的团队成员进行协作。该方法允许多个远程用户自然而沉浸地实时观看动态真实世界位置的真实表示。该过程将消费者的RGB-D传感器和VR系统整合到一个分布式,多用户的虚拟环境中,该环境能够实时渲染大型可视数据。案例研究使用商品RGB-D传感器,计算硬件和标准TCP Internet连接进行了演示,以证明该方法的可行性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号