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Extraction of Interaction Events for Learning Reasonable Behavior in an Open-World Survival Game

机译:开放世界生存游戏中学习合理行为的互动事件的提取

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Extracting event knowledge from open-world survival video games is a promising domain to investigate the application of Machine Learning techniques to routine human decision making. This contrasts with and builds upon typical game-based decision making work that focuses on optimal behavior. We propose an Interaction Graph data structure that can be trained from game play to enable hybrid reasoning and statistical estimation about what events can happen in the world. This enables an agent to exhibit increasingly more reasonable behavior after low numbers of training runs. An implementation and initial experimental validation are presented.
机译:从开放世界生存视频游戏中提取事件知识是一个有希望的域名,可以调查机器学习技术在常规人体决策中的应用。 这种对比并建立在典型的基于比赛的决策中,专注于最佳行为。 我们提出了一种可以从游戏播放培训的交互图数据结构,以启用混合推理和统计估计关于世界上可能发生的事件。 这使得代理能够在低数量的训练运行后表现出越来越合理的行为。 提出了实施和初始实验验证。

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