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One Size Does Not Fit All: A Game-Theoretic Approach for Dynamically and Effectively Screening for Threats

机译:一种尺寸不适合所有:一种动态有效地筛选威胁的游戏理论方法

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An effective way of preventing attacks in secure areas is to screen for threats (people, objects) before entry, e.g., screening of airport passengers. However, screening every entity at the same level may be both ineffective and undesirable. The challenge then is to find a dynamic approach for randomized screening, allowing for more effective use of limited screening resources, leading to improved security. We address this challenge with the following contributions: (1) a threat screening game (TSG) model for general screening domains; (2) an NP-hardness proof for computing the optimal strategy of TSGs; (3) a scheme for decomposing TSGs into subgames to improve scalability; (4) a novel algorithm that exploits a compact game representation to efficiently solve TSGs, providing the optimal solution under certain conditions; and (5) an empirical comparison of our proposed algorithm against the current state-of-the-art optimal approach for large-scale game-theoretic resource allocation problems.
机译:防止安全区域攻击的有效方法是在进入之前筛选威胁(人,物体),例如,筛选机场乘客。然而,筛选相同水平的每个实体可能是无效和不希望的。然后挑战是找到一种随机筛选的动态方法,允许更有效地利用有限的筛选资源,从而提高安全性。我们通过以下贡献解决了这一挑战:(1)一般筛选领域的威胁筛选游戏(TSG)模型; (2)计算TSGS最佳策略的NP硬度证明; (3)将TSG分解成调高以提高可扩展性的方案; (4)利用紧凑型游戏表示的新算法,以有效解决TSG,在某些条件下提供最佳解决方案; (5)我们提出的算法对当前最先进的最新方法进行大规模游戏理论资源分配问题的实证比较。

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