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Clyde: A Deep Reinforcement Learning DOOM Playing Agent

机译:Clyde:深度加强学习厄运代理商

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In this paper we present the use of deep reinforcement learning techniques in the context of playing partially observable multi-agent 3D games. These techniques have traditionally been applied to fully observable 2D environments, or navigation tasks in 3D environments. We show the performance of Clyde in comparison to other competitors within the context of the ViZDOOM competition that saw 9 bots compete against each other in DOOM death matches. Clyde managed to achieve 3rd place in the ViZDOOM competition held at the IEEE Conference on Computational Intelligence and Games 2016. Clyde performed very well considering its relative simplicity and the fact that we deliberately avoided a high level of customisation to keep the algorithm generic.
机译:在本文中,我们在播放部分可观察到的多代理3D游戏的背景下展示了深度加强学习技术。这些技术传统上已被应用于完全可观察到的2D环境,或3D环境中的导航任务。我们展示了克莱德的表现与其他竞争对手的竞争对手相比,看到9个机器人在厄运死亡比赛中互相竞争。 Clyde设法在2016年IEEE会议上举行的vizoom比赛中实现第三名。克莱德考虑了它的相对简单性和事实,即我们故意避免高水平的定制,以保持算法通用。

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