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LOL - Laugh Out Loud

机译:大声笑 - 大声笑

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摘要

Laughter is an important social signal which may have various communicative functions (Chapman 1983). Humans laugh at humorous stimuli or to mark their pleasure when receiving praised statements (Provine 2001); they also laugh to mask embarrassment (Huber and Ruch 2007) or to be cynical. Laughter can also act as social indicator of in-group belonging (Adelsward 1989); it can work as speech regulator during conversation (Provine 2001); it can also be used to elicit laughter in interlocutors as it is very contagious (Provine 2001). Endowing machines with laughter capabilities is a crucial challenge to develop virtual agents and robots able to act as companions, coaches, or supporters in a more natural manner. However, so far, few attempts have been made to model and implement laughter for virtual agents and robots. In our demo, LoL, a user interacts with a virtual agent able to copy and to adapt its laughing and expressive behaviors on-the-fly. Our aim is to study copying capabilities participate in enhancing user's experience in the interaction. User listens to funny audio stimuli in the presence of a laughing agent: when funniness of audio increases, the agent laughs and the quality of its body movement (direction and amplitude of laughter movements) is modulated on-the-fly by user's body features. The architecture of LoL is showed in Figure 1 and exploits two main modules: the Detection Platform is implemented with EyesWeb XMI, a modular application that allows both experts (e.g., researchers in computer engineering) and non-expert users (e.g., artists) to create multimodal applications in a visual way (Mancini et al. 2014); the Virtual Agent is designed using the Greta agent platform (Niewiadomski et al. 2009). The two modules communicate via ActiveMQ messages.
机译:笑是一种重要的社会信号,可能具有各种交际职能(Chapman 1983)。人类嘲笑幽默的刺激或在获得赞扬的陈述时标记他们的乐趣(普及2001年);他们也笑着面具尴尬(Huber和Ruch 2007)或是愤世嫉俗的。笑声还可以充当群体的社会指标(Adelsward 1989);它可以在谈话期间作为语音调节器(Provine 2001)工作;它也可以用来引发对话者的笑声,因为它非常具有传染性(普及2001年)。具有笑声能力的赋予机器是一种以更自然的方式开发虚拟代理商和机器人的重要挑战,以充当伴侣,教练或支持者。然而,到目前为止,已经为虚拟代理和机器人提供了少量模拟和实施笑声。在我们的演示中,LOL,用户与能够复制的虚拟代理商进行交互,并在飞行中调整其笑声和表达行为。我们的目标是研究复制能力参与提高用户在互动方面的经验。用户在存在笑声的情况下侦听有趣的音频刺激:当音频增加时,代理商笑声和身体运动的质量(笑声运动的方向和幅度)被用户的身体特征在一起调制。 LOL的架构在图1中显示,利用两个主模块:检测平台使用EyesWeb XMI实现,该模块化应用程序允许专家(例如计算机工程中的研究人员)和非专家用户(例如,艺术家)。以视觉方式创建多模式应用程序(Mancini等,2014);虚拟代理使用GRETA代理平台(NiewiaDomSki等,2009)设计。这两个模块通过ActiveMQ消息进行通信。

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