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Solving the Inferential Frame Problem in the General Game Description Language

机译:解决一般游戏描述语言中的推理帧问题

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The Game Description Language GDL is the standard input language for general game-playing systems. While players can gain a lot of traction by an efficient inference algorithm for GDL, state-of-the-art reasoners suffer from a variant of a classical KR problem, the inferential frame problem. We present a method by which general game players can transform any given game description into a representation that solves this problem. Our experimental results demonstrate that with the help of automatically generated domain knowledge, a significant speedup can thus be obtained for the majority of the game descriptions from the AAAI competition.
机译:游戏描述语言GDL是普通游戏系统的标准输入语言。虽然玩家可以通过用于GDL的高效推理算法来获得大量牵引力,但最先进的理发师患有古典KR问题的变体,推理帧问题。我们展示了一种方法,普通游戏玩家可以将任何给定的游戏描述转换为解决此问题的表示。我们的实验结果表明,在自动产生的域知识的帮助下,因此可以获得显着的加速,从AAAI竞争中获取大多数游戏描述。

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