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DEPTH IMAGE PROCESSING TECHNIQUE FOR REPRESENTING HUMAN ACTORS IN 3DTV USING SINGLE DEPTH CAMERA

机译:用于使用单深度相机代表3DTV中的人体演员的深度图像处理技术

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In this paper, we propose depth image processing technique for 3DTV. A depth camera can simultaneously capture color and geometry information of any objects at video frame rate. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to represent natural human actors, the lost hair region should be recovered. The recovery consists of three steps: lost region detection, boundary depth estimation, and hair shape estimation. Another problem of original depth image is the presence of too much noise to provide haptic interaction. Thus, depth image is smoothened after performing a series of operations. As a result, we can provide an accurate force feedback for end-users. The proposed method automatically generates refined and smooth depth image stream. Finally, we can render 3D scenes using the triangulation of depth images and texturing with synthesized background and CG object. The rendered scenes can be used for 3DTV with haptic interaction.
机译:本文提出了3DTV的深度图像处理技术。深度相机可以同时以视频帧速率捕获任何对象的颜色和几何信息。然而,它不能获得一些表面闪亮和黑暗的地区。因此,代表自然人演员,应恢复丢失的毛发区域。恢复由三个步骤组成:丢失区域检测,边界深度估计和头发形状估计。原始深度图像的另一个问题是存在太多的噪声来提供触觉交互。因此,在执行一系列操作之后被平滑深度图像。结果,我们可以为最终用户提供准确的力量反馈。所提出的方法自动生成精细和平滑的深度图像流。最后,我们可以使用综合背景和CG对象的深度图像和纹理的三角测量来渲染3D场景。呈现的场景可用于3DTV,具有触觉交互。

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