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Dynamic 3D human actor generation method using a time-of-flight depth camera

机译:使用飞行时间深度相机的动态3D人体演员生成方法

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摘要

In this paper, we present a novel method to generate a dynamic 3D human actor using a time-of-flight depth camera, which provides synchronized color and depth images in real time. In practice, depth data obtained from the depth camera have critical problems, such as optical noise, absence of depth information for certain regions, and unmatched boundaries. In this work, we significantly enhance the visual quality of raw depth images of the human actor by performing noise reduction, recovery of the lost hair region, and boundary refinement. The 3D surface of the human actor is then created by applying a 3D mesh triangulation technique on the enhanced depth images. Finally, we generate a dynamic 3D human actor by providing the surface with corresponding color images. Experimental results show that the proposed method produces a natural and immersive 3D human actor successfully while minimizing problems inherent in the current depth camera-based images.
机译:在本文中,我们提出了一种使用飞行时间深度相机生成动态3D人类演员的新颖方法,该相机可实时提供同步的颜色和深度图像。实际上,从深度相机获得的深度数据具有严重的问题,例如光学噪声,某些区域缺少深度信息以及边界不匹配。在这项工作中,我们通过执行降噪,丢失头发区域的恢复和边界细化来显着提高人类演员原始深度图像的视觉质量。然后,通过在增强的深度图像上应用3D网格三角剖分技术来创建人类演员的3D表面。最后,我们通过为表面提供相应的彩色图像来生成动态3D人类演员。实验结果表明,所提出的方法能够成功地制作出自然逼真的3D人体演员,同时将当前基于深度相机的图像固有的问题最小化。

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