Since the appearance of androids is very similar to the appearance of humans, androids are expected to perform human-like interactions. Among these interactions, telling a lie is especially interesting since such an interaction is not always malicious and is employed due to social politeness and to protect self-esteem of the person who tells a lie. In this paper, we develop and evaluate an android that performs humanlike subconscious behaviors when telling a lie in a simple game. For this purpose, we design a game to evaluate the effectiveness of such behaviors. Based on a literature review, we devise a strategy to implement such behaviors on the android. By observing the game being played between two subjects, we analyze and implement the behaviors obtained. The experimental results indicated that the android exhibiting the human-like subconscious behaviors gave users an impression of higher affinity, activity, and honesty. Finally, we concluded that playing games with the android was more amusing for subjects than simple interaction.
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