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Creating abstract digital paintings with painting camera technique

机译:用绘画相机技术创建抽象数字绘画

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We present a simple and intuitive rendering technique to create abstract paintings. This technique allows the users to render a given animated scene with multiple cameras, using a method inspired by concepts used by cubist and futurist abstract painters. In our method, the number of cameras is unlimited and the camera parameters are continuous functions. We define the camera parameters as parametric functions that are described by images, which we call camera-control-images. The spatial distribution color in these camera-control-images determines the camera parameters such as position and orientation. For the creation of abstract paintings, we have developed two artistic techniques. In the first technique, artists incrementally paint a complicated camera-control-image for a given 3D scene. The second technique is the opposite of the first. In this technique, for a given camera-control-image artists incrementally built a 3D scene to create an interesting abstract painting. The second technique is helpful when using existing images such as photographs and paintings.
机译:我们提出了一种简单直观的渲染技术来创建抽象绘画。这种技术允许用户使用多个摄像机呈现给定动画场景,使用由立体师和未来主义抽象画家使用的概念启发的方法。在我们的方法中,相机的数量是无限的,相机参数是连续的功能。我们将相机参数定义为参数函数,这些功能由图像描述,我们调用摄像机控制图像。这些相机控制图像中的空间分布颜色确定了相机参数,如位置和方向。为了创造抽象绘画,我们开发了两种艺术技术。在第一种技术中,艺术家逐步为给定的3D场景绘制一个复杂的相机控制图像。第二种技术与第一技术相反。在这种技术中,对于给定的相机控制图像艺术家逐步构建了3D场景以创建一个有趣的抽象绘画。当使用诸如照片和绘画之类的现有图像时,第二种技术是有帮助的。

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