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Creating abstract digital paintings with painting camera technique

机译:用绘画相机技术创作抽象的数字绘画

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We present a simple and intuitive rendering technique to create abstract paintings. This technique allows the users to render a given animated scene with multiple cameras, using a method inspired by concepts used by cubist and futurist abstract painters. In our method, the number of cameras is unlimited and the camera parameters are continuous functions. We define the camera parameters as parametric functions that are described by images, which we call camera-control-images. The spatial distribution color in these camera-control-images determines the camera parameters such as position and orientation. For the creation of abstract paintings, we have developed two artistic techniques. In the first technique, artists incrementally paint a complicated camera-control-image for a given 3D scene. The second technique is the opposite of the first. In this technique, for a given camera-control-image artists incrementally built a 3D scene to create an interesting abstract painting. The second technique is helpful when using existing images such as photographs and paintings.
机译:我们提出一种简单直观的渲染技术来创建抽象绘画。这项技术允许用户使用受立体派和未来派抽象画家所使用的概念启发的方法,使用多台摄像机渲染给定的动画场景。在我们的方法中,摄像机数量不受限制,并且摄像机参数是连续函数。我们将相机参数定义为由图像描述的参数函数,我们称其为“相机控制图像”。这些摄像机控制图像中的空间分布颜色决定了摄像机参数,例如位置和方向。为了创作抽象绘画,我们开发了两种艺术技巧。在第一种技术中,艺术家为给定的3D场景渐进地绘制复杂的相机控制图像。第二种技术与第一种相反。在这种技术中,对于给定的相机控制图像,艺术家逐步构建了3D场景以创建有趣的抽象绘画。当使用现有图像(例如照片和绘画)时,第二种技术很有用。

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