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Mobile Music Touch: The effect of primary tasks on passively learning piano sequences

机译:移动音乐触摸:主要任务对被动学习钢琴序列的影响

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The Mobile Music Touch (MMT) system allows users to learn to reproduce piano note sequences while performing other tasks. The system consists of a mobile Bluetooth-enabled computing device and a fingerless glove with embedded vibrators corresponding to each finger and thumb. Melodies to be learned are played over the user's headphones repeatedly. As each note is played, the finger corresponding to the appropriate piano key is stimulated. Past experiments have shown that users could learn simple note sequences even though they were performing a reading comprehension test. Here, we investigate different primary tasks to determine which, if any, interfere with the Passive Haptic Learning (PHL) effect. In a 12 participant within-subject user study, no overall difference was observed in the number of passive sessions required to learn a random note sequence when users viewed a film, played a memory game, or followed a walking path as their primary task. However, individual differences in scores suggest that the type of primary task may have a greater or lesser effect for a given user.
机译:移动音乐触摸(MMT)系统允许用户在执行其他任务时学会重现钢琴音符序列。该系统包括一种移动蓝牙的计算设备,以及一种无嵌入的振动器对应于每个手指和拇指的无指手套。要学习的旋律反复使用用户的耳机。播放每个音符时,刺激对应于适当的钢琴键的手指。过去的实验表明,即使他们正在进行阅读理解测试,用户也可以学习简单的音符序列。在这里,我们调查不同的主要任务,以确定哪些初级任务,如果有的话,如果有的话会干扰被动触觉学习(PHL)效应。在一个主题中的12个参与者中,在用户查看电影时,在学习随机注释序列所需的被动会话的数量中没有观察到总体差异,播放内存游戏,或者将步行路径作为主要任务。然而,分数的个体差异表明,主要任务类型可能对给定用户具有更大或更小的效果。

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