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Mobile Music Touch: The effect of primary tasks on passively learning piano sequences

机译:移动音乐触摸:主要任务对被动学习钢琴音序的影响

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The Mobile Music Touch (MMT) system allows users to learn to reproduce piano note sequences while performing other tasks. The system consists of a mobile Bluetooth-enabled computing device and a fingerless glove with embedded vibrators corresponding to each finger and thumb. Melodies to be learned are played over the user's headphones repeatedly. As each note is played, the finger corresponding to the appropriate piano key is stimulated. Past experiments have shown that users could learn simple note sequences even though they were performing a reading comprehension test. Here, we investigate different primary tasks to determine which, if any, interfere with the Passive Haptic Learning (PHL) effect. In a 12 participant within-subject user study, no overall difference was observed in the number of passive sessions required to learn a random note sequence when users viewed a film, played a memory game, or followed a walking path as their primary task. However, individual differences in scores suggest that the type of primary task may have a greater or lesser effect for a given user.
机译:移动音乐触摸(MMT)系统允许用户在执行其他任务时学习重现钢琴音符序列。该系统由一个具有移动蓝牙功能的计算设备和一个无指手套组成,该手套带有与每个手指和拇指相对应的嵌入式振动器。要学习的旋律在用户的耳机上反复播放。弹奏每个音符时,会刺激与适当的钢琴键对应的手指。过去的实验表明,即使用户正在执行阅读理解测试,也可以学习简单的音符序列。在这里,我们调查了不同的主要任务,以确定哪些(如果有的话)会干扰被动触觉学习(PHL)效果。在一项12名参与者的受试者内部用户研究中,当用户观看电影,玩记忆游戏或按照步行路线作为其主要任务时,学习随机音符序列所需的被动会话的数量没有观察到总体差异。但是,分数的个体差异表明,主要任务的类型对于给定用户可能会产生或多或少的影响。

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