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From a Multi-agent Simulation Theory to GALATEA

机译:从多功能仿真理论到加拉西亚

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This paper discusses a simulation theory with learning agents which is serving as a formal specification to guide the development of GALATEA, a multi-agent simulation platform. We have extended an existing simulation language: GLIDER, with abstractions to model systems where autonomous entities (agents) perceive and act upon their environments. We are now applying it to the study of multi-agent systems. In particular, an implementation on Biocomplexity [1] is briefly discussed in the paper. We also show how an Inductive Logic Programming system can be used to learn rules in a representation very close to the one used to guide the simulation in the biocomplex system. This establishes the feasibility of embedding (resource-bounded) learners as agents that take part in simulating a complex system, as defined by the theory.
机译:本文讨论了一种仿真理论,与学习代理商作为正式规范,以指导Galatea的开发,多种子体仿真平台。我们已经扩展了现有的模拟语言:滑翔机,具有抽象来模拟自主实体(代理)感知和行动其环境的系统。我们现在将其应用于多助理系统的研究。特别地,在纸上简要讨论了生物单和性[1]的实施。我们还展示了如何使用归纳逻辑编程系统如何使用非常接近用于引导生物用作系统中的模拟的表示中的表示规则。这建立了嵌入(资源有限)学习者作为参与模拟复杂系统的代理的可行性,如理论所定义的。

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