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From a Multi-agent Simulation Theory to GALATEA

机译:从多智能体仿真理论到GALATEA

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This paper discusses a simulation theory with learning agentsrnwhich is serving as a formal specification to guide the developmentrnof GALATEA, a multi-agent simulation platform.rnWe have extended an existing simulation language: GLIDER,rnwith abstractions to model systems where autonomous entitiesrn(agents) perceive and act upon their environments. Wernare now applying it to the study of multi-agent systems. Inrnparticular, an implementation on Biocomplexity [1] is brieflyrndiscussed in the paper. We also show how an Inductive LogicrnProgramming system can be used to learn rules in a representationrnvery close to the one used to guide the simulation inrnthe biocomplex system. This establishes the feasibility of embeddingrn(resource-bounded) learners as agents that take partrnin simulating a complex system, as defined by the theory.
机译:本文讨论了一种以学习代理为基础的仿真理论,它作为正式规范来指导多代理仿真平台GALATEA的开发。我们已经扩展了现有的仿真语言:GLIDER,将抽象与抽象化为可感知自治实体(代理)的模型系统并根据他们的环境采取行动。 Wernare现在将其应用于多智能体系统的研究。特别是,本文简要讨论了生物复杂性的实现[1]。我们还展示了如何使用归纳逻辑编程系统来学习一种表示形式的规则,该表示形式非常接近用于指导生物复杂系统中的仿真的表示形式。这确立了将(资源有限的)学习者嵌入为参与模拟复杂系统的主体的可行性,这是理论所定义的。

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