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Modelling the disorder in workplace based on a multi-agent simulation and a game theory

机译:基于多智能体仿真和博弈论模拟工作场所的紊乱

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There are many different meanings related to the problem of mess (disorder). Although most of them relate to philosophical or social areas, this article presents an engineering view of the concept of mess. The multi-agent modeling was used to describe the real situation in an office (or more generally - workplace). In a real situation, collaborators use shared resources (items in the room, such as office supplies). If colleagues constantly change the location of individual items, they create a mess in which not everyone can find themselves. To present such situation, a computer simulation was used. There are several independent agents with decision-making ability. They carry out their move dependent on used tactic. Tactics are considered according to, widely known, a game theory. The degree of disorder of the system is inspected by the value of entropy. Moreover, the number of attempts to access objects and the time needed to locate them are considered. Many numerical experiments were performed to check the stability of the prepared model. The engineering aspect of mess analysis, through computer simulation, allows you to observe the phenomenon and draw conclusions for the future.
机译:与乱七八糟的问题有许多不同的含义。虽然大多数人都与哲学或社会领域有关,但本文提出了杂乱概念的工程观点。多代理建模用于描述办公室(或更普遍的工作场所)的真实情况。在真实情况下,合作者使用共享资源(房间中的项目,例如办公用品)。如果同事不断改变单个物品的位置,他们会产生一团糟,其中不是每个人都可以找到自己。为出现这种情况,使用计算机仿真。有几个独立的代理商具有决策能力。他们依赖于使用的策略来实现他们的行动。策略根据众所周知,博弈论审议。系统的疾病程度由熵的价值进行检查。此外,考虑访问对象的尝试次数以及定位它们所需的时间。进行许多数值实验以检查制备模型的稳定性。通过计算机仿真,混乱分析的工程方面允许您观察现象并为未来提取结论。

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