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A model based factorization approach for dense 3D recovery from monocular video

机译:一种基于模型的单眼视频密集3D恢复的分解方法

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Feature track matrix factorization based methods have been attractive solutions to the structure-from-motion (Sfm) problem. Group motion of the feature points is analyzed to get the 3D information. It is well known that the factorization formulations give rise to rank deficient system of equations. Even when enough constraints exist, the extracted models are sparse due the unavailability of pixel level tracks. Pixel level tracking of 3D surfaces is a difficult problem, particularly when the surface has very little texture as in a human face. Only sparsely located feature points can be tracked and tracking errors are inevitable along rotating low texture surfaces. However, the 3D models of an object class lie in a subspace of the set of all possible 3D models. We propose a novel solution to the structure-from-motion problem which utilizes the high-resolution 3D obtained from range scanner to compute a basis for this desired subspace. Adding subspace constraints during factorization also facilitates removal of tracking noise which causes distortions outside the subspace. We demonstrate the effectiveness of our formulation by extracting dense 3D structure of a human face and comparing it with a well known structure-from-motion algorithm due to brand.
机译:特征轨迹矩阵分解基础的方法已到结构从运动(SFM)的问题的解决方案的吸引力。特征点的运动组进行分析,以获得3D信息。众所周知的是,分解配方引起方程组秩亏系统。即使足够的约束存在,所提取的模型是由于像素级轨道的不可稀疏。像素级3D的跟踪表面是一个困难的问题,特别是当表面具有纹理非常小的作为人脸。只有稀疏分布的特征点可以跟踪和跟踪误差是沿着旋转低纹理表面不可避免。然而,3D模型的对象类横亘在所有可能的三维模型的子空间。我们提出了一个新颖的解决方案,其利用高分辨率从范围扫描器3D获得来计算该期望子空间的基础的结构 - 从运动的问题。因式分解过程中添加的子空间的约束也有助于除去这使得子空间外部的扭曲跟踪噪声的。我们通过提取密人脸的三维结构,并将其与众所周知的结构,由运动算法相比,由于品牌展示我们的配方的有效性。

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