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A model based factorization approach for dense 3D recovery from monocular video

机译:从单眼视频进行密集3D恢复的基于模型的分解方法

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Feature track matrix factorization based methods have been attractive solutions to the structure-from-motion (Sfm) problem. Group motion of the feature points is analyzed to get the 3D information. It is well known that the factorization formulations give rise to rank deficient system of equations. Even when enough constraints exist, the extracted models are sparse due the unavailability of pixel level tracks. Pixel level tracking of 3D surfaces is a difficult problem, particularly when the surface has very little texture as in a human face. Only sparsely located feature points can be tracked and tracking errors are inevitable along rotating low texture surfaces. However, the 3D models of an object class lie in a subspace of the set of all possible 3D models. We propose a novel solution to the structure-from-motion problem which utilizes the high-resolution 3D obtained from range scanner to compute a basis for this desired subspace. Adding subspace constraints during factorization also facilitates removal of tracking noise which causes distortions outside the subspace. We demonstrate the effectiveness of our formulation by extracting dense 3D structure of a human face and comparing it with a well known structure-from-motion algorithm due to brand.
机译:基于特征轨迹矩阵分解的方法已成为解决运动结构(Sfm)问题的有吸引力的解决方案。分析特征点的群组运动以获得3D信息。众所周知,因式分解公式会导致方程的秩不足系统。即使存在足够的约束,由于像素级轨迹的不可用,提取的模型也很稀疏。 3D表面的像素级跟踪是一个难题,尤其是当表面的纹理很少(如人脸)时。只能跟踪位置稀疏的特征点,并且沿着旋转的低纹理表面不可避免地会出现跟踪错误。但是,对象类的3D模型位于所有可能3D模型的集合的子空间中。我们提出了一种从运动结构问题的新颖解决方案,该问题利用从范围扫描仪获得的高分辨率3D来计算此所需子空间的基础。在分解期间添加子空间约束还有助于消除跟踪噪声,该跟踪噪声会导致子空间外部的失真。我们通过提取人脸的密集3D结构并将其与品牌带来的众所周知的动感结构算法进行比较,证明了我们配方的有效性。

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