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Keyword Discovery by Measuring Influence Rates on Bulletin Board Services

机译:通过衡量公告板服务的影响利率的关键字发现

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In this paper, we focus on relations between comments on Tree-style Bulletin Board Services (BBSs), and propose a method for discovering keywords by measuring influence rates thereon. Our method is based on an extended model of Influence Diffusion Model (IDM) proposed by N. Matsumura et al. in 2002, where they discussed the influence diffusion of a term in a comment to all succeeding comments that include that term and reply to that comment. Here we additionally consider the influence diffusion of a term over comments that include that term and all reply to a same comment, as well as the influence diffusion of a term over nearby comments that include that term, regardless of their reply relation. Evaluation results using Tree-style BBS data related to Massively Multiplayer Online Games (MMOGs) show that the proposed method has higher precision and recall rates than IDM and a classical method based on term frequencies. As a result, keywords discovered by the proposed method can be effectively used by MMOG publishers for incorporating users' needs into game contents.
机译:在本文中,我们专注于对树式公告板服务(BBSS)的评论之间的关系,并提出通过测量其上的影响率来发现关键字的方法。我们的方法基于N.Matsumura等人提出的影响扩散模型(IDM)的扩展模型。 2002年,他们在评论中讨论了一项术语的影响扩散,这是包括该术语并回复该评论的所有成功评论。在这里,我们另外考虑到一个术语的影响,这些评论包括该术语和所有回复相同的评论,以及术语的影响扩散在附近的附近评论中,无论其回复关系如何。评估结果采用与大型多人在线游戏(MMOGS)相关的树式BBS数据表明,该方法具有比IDM更高的精度和召回率,以及基于术语频率的经典方法。结果,通过庞大的发布者可以有效地使用所提出的方法的关键字,以将用户的需求结合到游戏内容中。

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