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An Empirical Model of the Game Software Development Processes

机译:游戏软件开发过程的经验模型

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摘要

One of the hottest and fastest developing areas of computer software in Korea is computer game software. However, due to relatively young history and empirical nature of the area, there has not been any agreement or standardization of game software process design for its efficacy. In this paper, we propose a practical model of the game software development processes, which can be easily applicable to the traditional software development based on ISO12207 and/or RUP through the panel interview of game developers. We evaluate the model by on-line survey of another set of practical game developers and break down the results by game platform and game genre. And the results are quite promising.
机译:韩国计算机软件的最热门和最快最快的发展领域之一是计算机游戏软件。然而,由于该地区的相对年轻的历史和经验性质,没有任何协议或标准化的游戏软件过程设计以获得其功效。在本文中,我们提出了一个实用的游戏软件开发过程模型,这可以很容易地应用于基于ISO12207和/或通过游戏开发人员面板采访的传统软件开发。我们通过对另一组实用游戏开发人员的在线调查来评估模型,并通过游戏平台和游戏类型分解结果。结果非常有前途。

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