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An Empirical Model of the Game Software Development Processes

机译:游戏软件开发过程的经验模型

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摘要

One of the hottest and fastest developing areas of computer software in Korea is computer game software. However, due to relatively young history and empirical nature of the area, there has not been any agreement or standardization of game software process design for its efficacy. In this paper, we propose a practical model of the game software development processes, which can be easily applicable to the traditional software development based on ISO12207 and/or RUP through the panel interview of game developers. We evaluate the model by on-line survey of another set of practical game developers and break down the results by game platform and game genre. And the results are quite promising.
机译:在韩国,计算机软件是最热门和发展最快的领域之一。但是,由于该地区的历史相对较年轻,并且经验丰富,因此尚未就其功效对游戏软件过程设计达成任何协议或标准化。在本文中,我们提出了一个实用的游戏软件开发过程模型,该模型可以通过游戏开发者的面板访谈轻松地应用于基于ISO12207和/或RUP的传统软件开发。我们通过对另一组实际游戏开发商的在线调查来评估模型,并按游戏平台和游戏类型细分结果。结果令人鼓舞。

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