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Blur in Human Vision and Increased Visual Realism in Virtual Environments

机译:虚拟环境中的人类视力模糊,增加视力现实主义

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A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur that an observer experiences in his/her vision, while he/she focuses on a particular location, can be mimicked by blurring the VR computer graphics based on a model of the blur. The blur in human vision is the result of a combination of optical and neural vision processes; namely optical refraction, non-uniform retinal sampling, and cortical magnification. Due to the complexity of the phenomenon, apparently no theoretical model of the blur has been published. In this work we model the combined effect by means of a probabilistic model of the human visual system. The results from the models match common vision experience verifying the validity of the underlying theoretical considerations. The implementation of the model for increased realism in virtual reality is illustrated by means of a rendering of a virtual reality scene, which is processed for two different acts of focusing.
机译:虚拟现实(VR)应用的挑战是增加观察者视觉体验的现实主义。为了这个目的,模糊的变化,在他/她的视力观察者的经验,而他/她专注于一个特定的位置,可以通过模糊基于模糊模型的VR计算机图形模拟。人类视力中的模糊是光学和神经视觉过程的组合的结果;即光学折射,不均匀的视网膜采样和皮质放大倍数。由于现象的复杂性,显然没有出版模糊的理论模型。在这项工作中,我们通过人类视觉系统的概率模型来模拟组合效果。模型的结果与核查潜在理论考虑因素的有效性相匹配共同的视觉体验。通过虚拟现实场景的渲染来说明虚拟现实中的增加现实主义模型的实现,这是针对两种不同的聚焦行为处理。

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