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Visual Realism Enhances Realistic Response in an Immersive Virtual Environment

机译:视觉现实主义增强了沉浸式虚拟环境中的真实感

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Does greater visual realism induce greater participant presence in immersive virtual environments (VE)? Presence refers to how realistically participants respond to the environment as well as their subjective sense of being in the place depicted by the VE. Thirty-three people were exposed for three minutes to a virtual environment depicting a precipice using a head-tracked head-mounted display system. Seventeen of them saw the environment rendered with real-time recursive ray tracing (RT) that included shadows and reflections of their virtual body, and the remainder experienced the same environment rendered with ray casting (RC), which did not include shadows and reflections. Participants completed a presence questionnaire immediately after their experience, and physiological responses (skin conductance and electrocardiogram) were recorded throughout. Results show that subjective presence was higher for the RT environment than for the RC one and that higher stress was induced in the RT environment compared to the RC one.
机译:在沉浸式虚拟环境(VE)中,更高的视觉逼真度是否会引起更多的参与者存在?在场感是指参与者对环境的现实反应以及他们在VE所描绘的地方的主观感觉。三十三个人使用头戴式头戴式显示系统暴露于描绘悬崖峭壁的虚拟环境中三分钟。他们中的17个人看到了使用实时递归光线跟踪(RT)渲染的环境,其中包括虚拟物体的阴影和反射,其余的人经历了使用光线投射(RC)渲染的相同环境,其中不包括阴影和反射。参加者在经历后立即完成了一份在场问卷,并记录了生理反应(皮肤电导和心电图)。结果表明,与RC RC相比,RT环境的主观存在更高,并且在RT环境中诱发了更高的压力。

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