首页> 外文会议>International Symposium on Advances in Visual Computing(ISVC 2007); 20071126-28; Lake Tahoe,NV(US) >Blur in Human Vision and Increased Visual Realism in Virtual Environments
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Blur in Human Vision and Increased Visual Realism in Virtual Environments

机译:虚拟环境中人的视力模糊和视觉逼真度增加

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摘要

A challenge for virtual reality (VR) applications is to increase the realism of an observer's visual experience. For this purpose the variation of the blur that an observer experiences in his/her vision, while he/she focuses on a particular location, can be mimicked by blurring the VR computer graphics based on a model of the blur. The blur in human vision is the result of a combination of optical and neural vision processes; namely optical refraction, non-uniform retinal sampling, and cortical magnification. Due to the complexity of the phenomenon, apparently no theoretical model of the blur has been published. In this work we model the combined effect by means of a probabilistic model of the human visual system. The results from the models match common vision experience verifying the validity of the underlying theoretical considerations. The implementation of the model for increased realism in virtual reality is illustrated by means of a rendering of a virtual reality scene, which is processed for two different acts of focusing.
机译:虚拟现实(VR)应用程序的挑战是提高观察者视觉体验的真实感。为此,可以通过基于模糊模型模糊VR计算机图形来模仿观察者在他/她专注于特定位置时在其视觉中经历的模糊变化。人类视觉的模糊是光学和神经视觉过程结合的结果;即光学折射,视网膜采样不均匀和皮质放大倍数。由于现象的复杂性,显然还没有发表模糊的理论模型。在这项工作中,我们通过人类视觉系统的概率模型对组合效果进行建模。这些模型的结果与共同的视觉经验相匹配,验证了基础理论考虑的有效性。通过渲染虚拟现实场景对虚拟现实场景中增强现实性的模型的实现进行了说明,该场景针对两种不同的聚焦动作进行了处理。

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