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Skeleton-Based Data Compression for Multi-camera Tele-Immersion System

机译:基于骨架的多相机远程浸没系统数据压缩

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Image-based full body 3D reconstruction for tele-immersive applications generates large amount of data points, which have to be sent through the network in real-time. In this paper we introduce a skeleton-based compression method using motion estimation where kinematic parameters of the human body are extracted from the point cloud data in each frame. First we address the issues regarding the data capturing and transfer to a remote site for the tele-immersive collaboration. We compare the results of the existing compression methods and the proposed skeleton-based compression technique. We examine robustness and efficiency of the algorithm through experimental results with our multi-camera tele-immersion system. The proposed skeleton-based method provides high and flexible compression ratios (from 50:1 to 5000:1) with reasonable reconstruction quality (peak signal-to-noise ratio from 28 to 31 dB).
机译:基于图像的全身3D重建用于远程沉浸式应用,产生大量数据点,必须实时通过网络发送。在本文中,我们使用运动估计介绍基于骨架的压缩方法,其中从每个帧中的点云数据中提取人体的运动学参数。首先,我们解决了关于数据捕获和转移到远程站点的数据的问题,以获取远程沉浸式协作。我们比较现有压缩方法的结果和所提出的基于骨架的压缩技术。通过使用我们的多相机远程浸没系统,通过实验结果研究算法的鲁棒性和效率。所提出的基于骨架的方法提供高且柔性的压缩比(50:1至5000:1),具有合理的重建质量(峰值信噪比为28至31dB)。

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