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Using Virtual Worlds to Evidence Singular Cognition During the Learning Process

机译:在学习过程中使用虚拟世界对奇异认知

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One of the roles AI now plays in educational software products is expert reasoning over task models on open learning domains. None of these is typically related to cognitive state modeling. We sustain that monitoring of single-actor activities suffices to evidence a singularly-generated cognitive learning process. Thus, an AI characterization is feasible, and useful for mixed objectivist-constructivist, usign a virtual learning environment as a tool. Rather than focusing on pure structural domain transmission, we evidence the occurrence of cogntive (i.e. Constructivist) phenomena leading to skill acquisition. In a mixed virtual education situation, a 3D space is key to represent multiple conditions and worlds along which the student travels, so that personalized disatance coaching towards Instructivist goals can be more efficient, as she better understands her student's constructive learning situation at times when she is away. We present the Constructivist Animated Arena in VRML, part of the Open Temporal Inductive Math Environment (COTIME) we are testing at the High School level for the acquistion of basic math skills at the Monterrey Institute of Technology.
机译:AI现在扮演教育软件产品的一个角色之一是在开放学习域上的任务模型的专家推理。这些都不是与认知状态建模有关。我们维持对单个演员活动的监测足以证明一个奇异产生的认知学习过程。因此,AI表征是可行的,并且对于混合目标 - 构造,并且有用的是作为工具的虚拟学习环境。我们证据证据表明,从纯粹的结构领域传输专注于导致技能获取的对抗(即建构主义)现象的发生。在一个混合的虚拟教育情况下,3D空间是代表学生旅行的多种条件和世界的关键,使得对教练目标的个性化疾病辅导可能更有效,因为她更好地了解她的学生的建设性学习情况不在。我们介绍了VRML中的建设主义动画竞技场,部分开放的时间感应数学环境(COTIME)我们正在高中级别测试,以获得蒙特雷科统治研究所的基本数学技能。

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