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A Haptic Sculpting Technique Based on Volumetric Representation

机译:一种基于体积表示的触觉雕刻技术

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We present a novel haptic sculpting technique where the user intuitively adds to and carves out material from a volumetric model using virtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an offset surface rather than the implicit surface to provide consistent contact sensation in both visual and haptic displays. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency ( 30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed resulting in smooth force rendering. Magnetic surface established between an offset and the implicit surface is used to simulate a feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques.
机译:我们提出了一个新颖的触觉雕刻技术,其中用户在类似的方式来处理真正的粘土使用虚拟雕刻工具直观地增加和雕刻出材料体积模型。触觉描绘和模型变形是基于来自几何模型中提取的体积隐式曲面实现。我们以前提高基于卷的触觉雕刻系统。碰撞和力计算被偏移表面,而不是隐式表面,以提供一致的接触感觉以视觉和触觉上显示实现。为了缩小快速触觉过程(1千赫)和慢得多视觉更新频率(30Hz的)之间的间隙时,系统产生两个连续的物理模型的变形导致光滑力呈现之间的中间隐式曲面。一个之间建立磁性表面偏移和隐含表面被用来模拟在加法操作拉动的感觉。体积模型被雕刻被可视化为其根据表面复杂自适应polygonized的几何模型。我们还引进了包括网格式固态纹理,绘画,浮雕/雕刻技术,实时雕刻系统的各种视觉效果。

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