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A novel haptics-based interface and sculpting system for physics-based geometric design

机译:一种新颖的基于触觉的界面和雕刻系统,用于基于物理的几何设计

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Conventional geometric design techniques based on B-splines and NURBS often require tedious control-point manipulation and/or painstaking constraint specification via unnatural mouse-based computer interfaces. In this paper, we propose a novel and natural haptic interface and present a physics-based geometric modeling approach that facilitates interactive sculpting of spline-based virtual material. Using the PHANToM haptic device, modelers can feel the physically realistic presence of virtual spline objects and interactively deform virtual materials with force feedback throughout the design process. We develop various haptic sculpting tools to expedite the deformation of B-spline surfaces with haptic feedback and constraints. The most significant contribution of this paper is that point, normal, and curvature constraints can be specified interactively and modified naturally using forces. To achieve the real-time sculpting performance, we devise a novel dual representation for B-spline surfaces in both physical and mathematical space: the physics-based mass-spring model is mathematically constrained by the B-spline surface throughout the sculpting session. We envision that the integration of haptics with traditional computer-aided design makes it possible to realize all the potential offered by both haptic sculpting and physics-based modeling in CAD/CAM, virtual prototyping, human-computer interface, and medical training and simulation.
机译:基于B样条和NURBS的常规几何设计技术通常需要繁琐的控制点操作和/或通过不自然的基于鼠标的计算机界面进行艰苦的约束规范。在本文中,我们提出了一种新颖而自然的触觉界面,并提出了一种基于物理的几何建模方法,该方法有助于对基于样条线的虚拟材料进行交互式雕刻。使用PHANToM触觉设备,建模人员可以感觉到虚拟样条对象的物理逼真存在,并在整个设计过程中通过力反馈使虚拟材质交互变形。我们开发了各种触觉雕刻工具,以通过触觉反馈和约束来加速B样条曲面的变形。本文最重要的贡献是可以交互地指定点,法向和曲率约束,并可以自然地使用力对其进行修改。为了实现实时雕刻性能,我们为物理和数学空间中的B样条曲面设计了一种新颖的双重表示形式:在整个雕刻过程中,基于物理的质量弹簧模型在数学上受到B样条曲面的约束。我们设想,触觉与传统计算机辅助设计的集成将有可能实现触觉雕刻和基于物理的CAD / CAM建模,虚拟样机,人机界面以及医学培训和模拟所提供的所有潜力。

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