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D-NURBS: a physics-based framework for geometric design

机译:D-NURBS:基于物理的几何设计框架

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Presents dynamic non-uniform rational B-splines (D-NURBS), anphysics-based generalization of NURBS. NURBS have become a de factonstandard in commercial modeling systems. Traditionally, however, NURBSnhave been viewed as purely geometric primitives, which require thendesigner to interactively adjust many degrees of freedom-control pointsnand associated weights-to achieve the desired shapes. The conventionalnshape modification process can often be clumsy and laborious. D-NURBSnare physics-based models that incorporate physical quantities into thenNURBS geometric substrate. Their dynamic behavior, resulting from thennumerical integration of a set of nonlinear differential equations,nproduces physically meaningful, and hence intuitive shape variation.nConsequently, a modeler can interactively sculpt complex shapes tonrequired specifications not only in the traditional indirect fashion, bynadjusting control points and setting weights, but also through directnphysical manipulation, by applying simulated forces and local and globalnshape constraints. We use Lagrangian mechanics to formulate thenequations of motion for D-NURBS curves, tensor-product D-NURBS surfaces,nswung D-NURBS surfaces and triangular D-NURBS surfaces. We apply finitenelement analysis to reduce these equations to efficient numericalnalgorithms computable at interactive rates on common graphicsnworkstations. We implement a prototype modeling environment based onnD-NURBS and demonstrate that D-NURBS can be effective tools in a widenrange of computer-aided geometric design (CAGD) applications
机译:提出动态非均匀有理B样条(D-NURBS),这是基于物理学的NURBS概括。 NURBS已成为商业建模系统中的事实上的标准。但是,从传统上讲,NURBS被视为纯粹的几何图元,然后要求设计人员交互调整许多自由度控制点和相关的权重以实现所需的形状。传统的形状修改过程通常笨拙且费力。 D-NURBS是基于物理的模型,将物理量合并到了NURBS几何基体中。它们的动态行为是由一组非线性微分方程的数值积分产生的,在物理上有意义,从而产生了直观的形状变化。因此,建模者不仅可以通过传统的间接方式,还可以通过调整控制点和设置来交互地雕刻复杂形状,从而无需规范。通过施加模拟力以及局部和整体形状约束,还可以通过直接物理操作来控制权重。我们使用拉格朗日力学来为D-NURBS曲线,张量积D-NURBS曲面,nswung D-NURBS曲面和三角形D-NURBS曲面制定运动方程。我们应用有限元分析将这些方程式简化为可在普通图形工作站上以交互速率计算的有效数值算法。我们实现了基于nD-NURBS的原型建模环境,并演示了D-NURBS可以在各种计算机辅助几何设计(CAGD)应用程序中成为有效的工具

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