【24h】

Image-Based Walkthrough over Internet on Mobile Devices

机译:在移动设备上的互联网上基于图像的演练

获取原文
获取外文期刊封面目录资料

摘要

Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powerful 3D graphics hardware support. In this paper, we propose an Image-Based Rendering (IBR) system for mobile devices to visualize real-world or synthetic scenes in network environment. Our system uses server for computing the required image segments of pre-captured panoramic video, and transmitting them to client. After receiving data, mobile client carries out rendering using simple image warping. The rendering process needs less computational power and is insensitive to the scene's complexity. A rate-control scheme is designed for efficient use of network bandwidth for handling network congestion. Pre-fetching and cache management are also considered on client and server sides for efficient memory use and reducing transmission request. With this client-server architecture and local rendering scheme, interactive exploration of 3D scene on mobile devices becomes possible. Experimental results show that our system can achieve acceptable rendering speed on common mobile devices.
机译:移动设备上的复杂3D场景的实时渲染是一个具有挑战性的任务。主要原因是移动设备具有有限的计算能力,并且缺乏强大的3D图形硬件支持。在本文中,我们提出了一种基于图像的渲染(IBR)系统,用于移动设备,以可视化网络环境中的现实世界或合成场景。我们的系统使用服务器来计算预捕获的全景视频的所需图像段,并将它们发送到客户端。收到数据后,移动客户端使用简单的图像扭曲执行渲染。渲染过程需要较少的计算能力,对场景的复杂性不敏感。速率控制方案旨在有效地利用网络带宽来处理网络拥塞。客户端和服务器侧也考虑预取和缓存管理,以实现有效的内存使用和减少传输请求。使用此客户端 - 服务器体系结构和本地渲染方案,移动设备上的3D场景的交互式探索成为可能。实验结果表明,我们的系统可以在通用移动设备上实现可接受的渲染速度。

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号