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CAN INTERACTIVE PROCEDURAL AUDIO AFFECT THE MOTORICAL BEHAVIOUR OF PLAYERS IN COMPUTER GAMES WITH MOTION CONTROLLERS?

机译:交互式程序音频可以影响电脑游戏中玩家的驾车行为吗?

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This paper presents the design and implementation of a procedural sword sound model controlled with the Nintendo Wii remote. A prototype of a first person sword game was developed in order to test if the use of procedural audio in comparison to pre-recorded audio could potentially change the motorical behavior of the players. A test indicated that some of the test persons were influenced by the procedural audio, but no common measures could be found in the test.
机译:本文介绍了与Nintendo Wii Remote控制的程序剑声音模型的设计和实施。开发了第一人称剑道游戏的原型,以测试程序音频与预先记录的音频相比使用可能会改变玩家的驾驶行为。测试表明,一些测试人员受程序音频的影响,但在测试中没有发现共同措施。

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