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>CAN INTERACTIVE PROCEDURAL AUDIO AFFECT THE MOTORICAL BEHAVIOUR OF PLAYERS IN COMPUTER GAMES WITH MOTION CONTROLLERS?
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CAN INTERACTIVE PROCEDURAL AUDIO AFFECT THE MOTORICAL BEHAVIOUR OF PLAYERS IN COMPUTER GAMES WITH MOTION CONTROLLERS?
This paper presents the design and implementation of a procedural sword sound model controlled with the Nintendo Wii remote. A prototype of a first person sword game was developed in order to test if the use of procedural audio in comparison to pre-recorded audio could potentially change the motorical behavior of the players. A test indicated that some of the test persons were influenced by the procedural audio, but no common measures could be found in the test.
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