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CAN INTERACTIVE PROCEDURAL AUDIO AFFECT THE MOTORICAL BEHAVIOUR OF PLAYERS IN COMPUTER GAMES WITH MOTION CONTROLLERS?

机译:交互式程序性音频能否影响带有运动控制器的计算机游戏中玩家的运动行为?

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摘要

This paper presents the design and implementation of a procedural sword sound model controlled with the Nintendo Wii remote. A prototype of a first person sword game was developed in order to test if the use of procedural audio in comparison to pre-recorded audio could potentially change the motorical behavior of the players. A test indicated that some of the test persons were influenced by the procedural audio, but no common measures could be found in the test.
机译:本文介绍了由Nintendo Wii遥控器控制的程序剑音模型的设计和实现。开发了第一人称剑术游戏的原型,目的是测试与预先录制的音频相比,程序音频的使用是否有可能改变玩家的游戏行为。一项测试表明,一些测试人员受到程序音频的影响,但是在测试中找不到通用的措施。

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