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Serious research? Exploring the information behaviour of avid players of a Massively Multiplayer Online game.

机译:认真研究?探索大型多人在线游戏的狂热玩家的信息行为。

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摘要

This study used in-person interviews and observation sessions to explore the information behaviour of four players of the popular Massively Multiplayer Online video game World of Warcraft. The goal of the study was to present gaming profiles of players, in order to understand how they find, use, and share game-related information to enhance their enjoyment of gameplay and develop their identity as knowledgeable participants within the affinity space of the game. Findings indicate that even though there was a core set of familiar strategies and resources used by all four participants to navigate the game, actual information use varied greatly according to each individual's motivations for play and level of commitment. Furthermore, information behaviour was bounded to enrichment of the gaming experience, complicating the issue of assessing how these practices would transfer over to academic or professional contexts.
机译:这项研究使用面对面的访谈和观察会议来探索流行的《大型多人在线》在线视频游戏《魔兽世界》中四名玩家的信息行为。这项研究的目的是展示玩家的游戏概况,以便了解他们如何查找,使用和共享与游戏相关的信息,以增强他们的游戏乐趣,并在游戏的亲和力空间内发展为知识丰富的参与者的身份。调查结果表明,尽管所有四个参与者都使用一组核心的熟悉策略和资源来浏览游戏,但实际信息使用情况却因每个人的游戏动机和承诺水平而有很大差异。此外,信息行为必然会丰富游戏体验,这使评估这些实践如何转移到学术或专业环境的问题变得更加复杂。

著录项

  • 作者

    Storie, Dale.;

  • 作者单位

    University of Alberta (Canada).;

  • 授予单位 University of Alberta (Canada).;
  • 学科 Mass Communications.;Recreation.;Information Science.
  • 学位 M.L.I.S.
  • 年度 2008
  • 页码 177 p.
  • 总页数 177
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 传播理论;信息与知识传播;群众文化事业;
  • 关键词

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