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Simple Stochastic Parity Games

机译:简单的随机奇偶校验游戏

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摘要

Many verification, planning, and control problems can be modeled as games played on state-transition graphs by one or two players whose conflicting goals are to form a path in the graph. The focus here is on simple stochastic parity games, that is, two-player games with turn-based probabilistic transitions and ω-regular objectives formalized as parity (Rabin chain) winning conditions. An efficient translation from simple stochastic parity games to nonstochastic parity games is given. As many algorithms are known for solving the latter, the translation yields efficient algorithms for computing the states of a simple stochastic parity game from which a player can win with probability 1. An important special case of simple stochastic parity games are the Markov decision processes with Buchi objectives. For this special case a first provably subquadratic algorithm is given for computing the states from which the single player has a strategy to achieve a Buchi objective with probability 1. For game graphs with m edges the algorithm works in time O(mm~(1/2)). Interestingly, a similar technique sheds light on the question of the computational complexity of solving simple Buchi games and yields the first provably subquadratic algorithm, with a running time of O(n~2/log n) for game graphs with n vertices and O(n) edges.
机译:许多验证,计划和控制问题可以建模为游戏由一个或两个球员,其冲突的目标是形成图中的一个路径上状态转换图播放。这里的重点是简单随机平价的游戏,也就是两个玩家的游戏与回合制的概率过渡和ω-定期目标形式化为平价(拉宾链)获奖条件。从简单的随机平价游戏非随机的平价游戏一个高效的翻译中给出。由于许多算法是已知的解决后,翻译得到有效的算法来计算一个简单的随机奇偶游戏从玩家可以用概率1赢得各国的简单随机平价游戏一个重要的特殊情况是马尔可夫决策过程与步琪目标。对于这种特殊的情况下,第一可证明次二次算法给出用于计算从该单个播放器具有一个策略,实现通过Buchi目标的概率1.对于游戏图形具有m边缘算法的工作在时间O(毫米〜(1状态/ 2))。有趣的是,类似的技术阐明了解决简单步琪游戏的计算复杂的问题,并产生所述第一可证明次二次算法,为O的行驶时间(n〜2 / log n)的游戏图有n个顶点和O( n)的边缘。

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