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SBEAT3: A Tool for Multi-part Music Composition by Simulated Breeding

机译:Sbeat3:模拟育种的多件音乐组成的工具

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This paper presents a design of support system for musical composition based on Simulated Breeding. In our system named SBEAT3, each individual in the population is a short musical section of sixteen beats including 23 parts, thirteen solos, two chords and eight percus-sions.The melody and rhythm are generated by a type of recursive algorithm from genetic information. By selecting favorite piece among scores displayed on the screen, the user listens to the sounds and decides which should be theparents to reproduce the offspring in the next generation. The genetic codes of children are generated through mutation and crossover. Iterating this process, the user obtains better pieces gradually. Embedding some domain specific functions, such as changing tempo and selecting tones, we can build a useful tool to make it easier for a beginner to compose his/her favorite musical pieces.
机译:本文介绍了基于模拟育种的音乐组成的支持系统设计。在我们的系统名为Sbeat3中,人口中的每个人都是十六次的短音乐部分,包括23份,十三个独奏,两个和平和八个Percus-sions。旋律和节奏是由遗传信息的一种递归算法产生的。通过在屏幕上显示的分数之间选择最喜欢的作品,用户会侦听声音并决定哪个应该是在下一代中重现后代的父片。儿童的遗传码是通过突变和交叉产生的。迭代这个过程,用户逐渐获得更好的碎片。嵌入一​​些域特定功能,例如更改速度和选择音调,我们可以构建一个有用的工具,使初学者更容易构成他/她最喜欢的音乐作品。

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