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Smell Me: Engaging with an Interactive Olfactory Game

机译:闻到我:与互动嗅觉游戏一起参与

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The paper describes an artistic project which produced some valuable findings in relation to olfactory interactive design. It records a process of discovery in a largely unfamiliar area of interaction. The paper describes how the many difficulties which people have in discriminating, recalling and identifying smells were used as the substance of engaging gameplay. Both theoretical and practical issues are discussed, including the role of olfaction in creating a sense of complete realism, and its use to create affect and to promote engagement. Issues of specifying and controlling odour are discussed, as are problems arising from the nature of olfactory perception. A digital olfactory game is described and evaluated. The paper may seem to undermine the whole idea of using the olfactory channel, and leaves it an open question how useful olfaction may eventually prove. It is admitted that significant problems await the design of olfactory experiences.
机译:本文描述了一个艺术项目,它在嗅觉互动设计方面产生了一些有价值的发现。它记录了一个在很大常见的互动区域中发现的发现过程。本文描述了人们在鉴别,召回和识别嗅觉中的许多困难是如何用作参与游戏的实质。讨论了理论和实际问题,包括嗅觉在创造完全现实主义的意义上的作用,以及为创造影响和促进参与的人。讨论了指定和控制气味的问题,因为嗅觉感知的性质产生的问题。描述和评估数字嗅觉游戏。纸张可能似乎破坏了使用嗅觉频道的整个想法,并将其留下了一个开放的问题,嗅觉如何最终可以证明。它承认,重大问题等待嗅觉体验的设计。

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