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A Generative Method for Textured Motion: Analysis and Synthesis

机译:纹理运动的一种生成方法:分析和综合

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Natural scenes contain rich stochastic motion patterns which are characterized by the movement of a large number of small elements, such as falling snow, raining, flying birds, firework and waterfall. In this paper, we call these motion patterns textured motion and present a generative method that combines statistical models and algorithms from both texture and motion analysis. The generative method includes the following three aspects. 1). Photometrically, an image is represented as a superposition of linear bases in atomic decomposition using an over-complete dictionary, such as Gabor or Laplacian. Such base representation is known to be generic for natural images, and it is low dimensional as the number of bases is often 100 times smaller than the number of pixels. 2). Geometrically, each moving element (called moveton), such as the individual snowflake and bird, is represented by a deformable template which is a group of several spatially adjacent bases. Such templates are learned through clustering. 3). Dynamically, the movetons are tracked through the image sequence by a stochastic algorithm maximizing a posterior probability. A classic second order Markov chain model is adopted for the motion dynamics. The sources and sinks of the movetons are modeled by birth and death maps. We adopt an EM-like stochastic gradient algorithm for inference of the hidden variables: based, movetons, birth/death maps, parameters of the dynamics. The learned models are also verified through synthesizing random textured motion sequences which bear similar visual appearance with the observed sequences.
机译:自然场景含有丰富的随机运动模式,其特点是大量的小元素,比如下雪,下雨,飞鸟,烟花和瀑布的运动。在本文中,我们称这些运动模式纹理运动而呈现生成方法,从双方的质感和运动分析联合统计模型和算法。该生成方法包括以下三个方面。 1)。光度,图像被表示为在原子分解线性碱使用过完备字典,诸如伽柏或拉普拉斯的叠加。这样基本表示被称为是通用的自然图像,并且它是低维作为碱基数通常比的像素的数目小100倍。 2)。几何学上,每个移动元件(称作moveton),如个人雪花和鸟类,由可变形的模板,其是一组几个空间上相邻的碱基表示。这样的模板是通过集群的经验教训。 3)。动态,将movetons通过图像序列由随机算法最大化后验概率跟踪。一个典型的二阶Markov链模型采用的运动动力学。来源和movetons汇是由出生和死亡的地图为蓝本。我们采用的EM般的隐变量的推理随机梯度算法:基于movetons,出生/死亡地图,动态的参数。所学习的模型,通过合成而承受相似的视觉外观与观察到的序列随机纹理的运动序列也验证。

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