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Bidirectional Texture Contrast Function

机译:双向纹理对比度功能

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We consider image texture due to the illumination of 3D surface corrugations on globally smooth curved surfaces. The same surface corrugations give rise to different image textures depending on illumination and viewing geometries. We study surfaces that are on the average approximately Lambertian. The surface roughness gives rise to luminance modulations of the global shading pattern. The extreme values of the luminance depend on simple geometrical factors such as whether surface micro facets exist that squarely face the light source or are in shadow. We find that a simple microfacet-based model suffices to describe textures in natural scenes robustly in a semi-quantitative manner. Robust statistical measures of the texture yield the parameters for simple models that allow prediction of the BRDF. Thus texture analysis allows the input parameters for inverse rendering and material recognition to be estimated.
机译:由于全球平滑弯曲表面上的3D表面波纹照明,我们考虑图像纹理。根据照明和观察几何形状,相同的表面波纹引起不同的图像纹理。我们研究了平均兰伯特的表面。表面粗糙度产生全局阴影图案的亮度调制。亮度的极值取决于简单的几何因子,例如是否存在正面面对光源或在阴影中的表面微刻面。我们发现一个简单的基于Microfacet的模型足以描述自然场景中的纹理,以半定量的方式。纹理的强大统计测量会产生允许预测BRDF的简单模型的参数。因此,纹理分析允许估计逆渲染和材料识别的输入参数。

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