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Bidirectional texture contrast function

机译:双向纹理对比功能

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Three dimensional surface corrugations on globally smooth surfaces give rise to brightness modulations of global shading patterns. We study systematic variations Of Such 3D image texture as a function of illumination and viewing geometry. The 3D texture is especially noticeable near the shadow terminator (for collimated illumination) or near the dark pole (for hemispherical diffuse illumination). We find that a simple micro-facet model, assuming locally Lambertian scattering, suffices to robustly describe texture contrast gradients of a large variety (measured and rendered textures; laboratory and field conditions) in a semi-quantitative manner. Robust statistical measures of the texture allows one to draw inferences concerning the nature of the light field (collimated to diffuse) and of surface roughness parameters, which can be used as input to the simplest BRDF models.
机译:整体光滑表面上的三维表面波纹导致整体阴影图案的亮度调制。我们研究这种3D图像纹理作为照明和查看几何的函数的系统变化。 3D纹理在阴影终结器(用于准直照明)或暗极(用于半球形漫射照明)附近尤其明显。我们发现,假设局部朗伯散射,一个简单的微面模型就足以以半定量方式强健地描述多种(测量和渲染的纹理;实验室和野外条件)的纹理对比度梯度。强大的纹理统计量度使人们可以推断出有关光场(准直扩散)和表面粗糙度参数的性质,可以将其用作最简单的BRDF模型的输入。

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